Age 01 of 10
Camp
A few roofs. A patch of road. Room for a civilization.
Explore this age ↗
A little town. A very long story.
Start with a camp. Build a kingdom. Somehow, get your flock to space.
$9.99 once · US App Store
Version 1.6 · Apple silicon · macOS 14+
01 / The good kind of busy
Every road is a supply line. Every building has a job. Make a few thoughtful choices, then watch your tiny civilization get on with it.
View full size ↗
A new route gets goods moving. A better workshop helps production. A watchtower makes the edge of town a little less inviting.
You shape the town. Your Joes give it a life.
See how far they goFollow your lunch
Grown, milled, baked, delivered. Actual goods travel along actual roads.
02 / Same flock. Bigger plans.
Ten ages change the shape of your town. Timber becomes stone, clockwork becomes crystal, and one day someone builds a spaceport.
Age 01 of 10
A few roofs. A patch of road. Room for a civilization.
Explore this age ↗
Age 02 of 10
More neighbors, more work, and the beginnings of a proper town.
Explore this age ↗
Age 03 of 10
Strong walls and watchtowers give your growing town an edge.
Explore this age ↗
Age 04 of 10
Banners rise above richer rooftops. Your flock is getting ambitious.
Explore this age ↗
Age 05 of 10
Arches, granaries and a capital that feels like home.
Explore this age ↗
Age 06 of 10
Steel and clockwork give familiar streets a different rhythm.
Explore this age ↗
Age 07 of 10
Dark stone and radiant crystal reshape the skyline.
Explore this age ↗
Age 08 of 10
A reactor lights the next chapter of your civilization.
Explore this age ↗
Age 09 of 10
Your town turns its attention to the sky.
Explore this age ↗
Age 10 of 10
A long way from the first campfire. Still chickens.
Explore this age ↗
Actual game captures from version 1.6. Choose an age to explore.
03 / A civilization with a face
Twelve named founders get things started. They take jobs, develop skills, make friends, and bring their problems to your throne room.
Make room for personalities. The town will follow.
View full size ↗
View full size ↗
Beyond your little plateau
Send scouts into the unknown. Meet animal civilizations, make trade partners, pick allies, or find out what happens when diplomacy fails.
Some decisions build bridges. Others call for a watchtower.
In development Version 1.7 preview
We’re making Joe Town easier to explore. Point at a plot, building or Joe and find out what’s happening, with clearer building outputs and a calmer interface.
Shown from internal build 32. These changes are not included in the current App Store version 1.6.
View full size ↗
A native Mac city-builder and simulation. Paint roads, tune production chains, make permanent technology choices, and keep an eye on the neighbors.
Yes. One purchase includes all ten ages, 24 buildings, 18 technologies, every named Joe, and local saves. There are no ads, in-app purchases, or gameplay tracking.
Joe Town combines hands-on town planning with an economy that keeps working. Town-defining choices wait for you, and bounded offline progress arrives as a report when you return.
Yes. Joe Town saves locally and runs with the internet off.
Version 1.6 supports Apple silicon Macs running macOS 14 or later. Support for Intel Macs in the next update is still being verified.
No. Worlds are seeded, founders arrive in a different order, and towns diverge through their Joes and choices.
The Mac game collects no gameplay data and requires no account. This website uses Google Analytics for aggregate visits.
One purchase. A town of your own.
$9.99 US · Apple silicon · macOS 14 or later
Plays offline. Saves locally. No gameplay tracking.