01 / Make your mark
Draw it.
Then build it.
Drag to plan a road. See your draft, then choose Build when it feels right. Your next great route starts with your finger.
A little town. A very long story.
Start with a camp. Build a kingdom. Somehow, get your flock to space.
$9.99 once · US App Store
Version 1.7.1 · Apple silicon & Intel · macOS 14+
Coming to mobile iPhone & iPad
Your roads. Your Joes. Your next big idea. We’re bringing Joe Town to the devices you already have in hand.
Mobile edition awaiting App Store review. These screenshots preview further interface improvements still in development.
01 / Make your mark
Drag to plan a road. See your draft, then choose Build when it feels right. Your next great route starts with your finger.
02 / Get closer
Inspect a building, check its workers and see what it needs. Thoughtful controls bring the next useful action within reach.
03 / Find your view
Pan across the plateau. Pinch to find your view. Follow a favorite Joe or step back and admire the civilization you’re building.
Meet the real Joe Town
Here’s what you’ll play. Paint a road, build a workshop, and watch your Joes make themselves at home.
Take a closer look01 / The good kind of busy
Every road is a supply line. Every building has a job. Make a few thoughtful choices, then watch your tiny civilization get on with it.
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A new route gets goods moving. A better workshop helps production. A watchtower makes the edge of town a little less inviting.
You shape the town. Your Joes give it a life.
See how far they goFollow your lunch
Grown, milled, baked, delivered. Actual goods travel along actual roads.
02 / Same flock. Bigger plans.
Ten ages change the shape of your town. Timber becomes stone, clockwork becomes crystal, and one day someone builds a spaceport.
Age 01 of 10
A few roofs. A patch of road. Room for a civilization.
Explore this age ↗
Age 02 of 10
More neighbors, more work, and the beginnings of a proper town.
Explore this age ↗
Age 03 of 10
Strong walls and watchtowers give your growing town an edge.
Explore this age ↗
Age 04 of 10
Banners rise above richer rooftops. Your flock is getting ambitious.
Explore this age ↗
Age 05 of 10
Arches, granaries and a capital that feels like home.
Explore this age ↗
Age 06 of 10
Steel and clockwork give familiar streets a different rhythm.
Explore this age ↗
Age 07 of 10
Dark stone and radiant crystal reshape the skyline.
Explore this age ↗
Age 08 of 10
A reactor lights the next chapter of your civilization.
Explore this age ↗
Age 09 of 10
Your town turns its attention to the sky.
Explore this age ↗
Age 10 of 10
A long way from the first campfire. Still chickens.
Explore this age ↗
Actual game captures from version 1.6. Choose an age to explore.
03 / A civilization with a face
Twelve named founders get things started. They take jobs, develop skills, make friends, and bring their problems to your throne room.
Make room for personalities. The town will follow.
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View full size ↗
Beyond your little plateau
Send scouts into the unknown. Meet animal civilizations, make trade partners, pick allies, or find out what happens when diplomacy fails.
Some decisions build bridges. Others call for a watchtower.
A native city-builder and simulation. Paint roads, tune production chains, make permanent technology choices, and keep an eye on the neighbors. Available for Mac, with an iPhone and iPad edition coming soon.
The mobile edition is awaiting App Store review. The touch interface shown on this page previews further improvements still in development. Joe Town is available for Mac today.
The mobile edition is designed for iOS 17 or iPadOS 17 and later, on devices with an A12 chip or newer. Play in landscape on iPhone; iPad supports portrait and landscape.
Yes. The US Mac App Store price is $9.99 once for the full game, including all ten ages, 24 building types and 18 civilization technology choices, plus a branching guild system, named Joes, and local saves. There are no ads or in-app purchases. Pricing can vary by region.
Joe Town combines hands-on town planning with an economy that keeps working. Town-defining choices wait for you, and bounded offline progress arrives as a report when you return.
Yes. Joe Town saves locally and runs with the internet off. Each device has its own town; saves do not automatically sync between devices.
Version 1.7.1 supports Apple silicon and Intel Macs running macOS 14 or later.
No. Worlds are seeded, founders arrive in a different order, and towns diverge through their Joes and choices.
The game collects no gameplay data and requires no account. This website uses Google Analytics for aggregate visits.
One purchase. A town of your own.
$9.99 US · Apple silicon & Intel · macOS 14 or later
Plays offline. Saves locally. No gameplay tracking.
Coming to iPhone & iPad · explore the preview ↑